Class AndroidMediaPlayer
- Namespace
- RenderHeads.Media.AVProVideo
- Assembly
- AVProVideo.Runtime.dll
Android implementation of BaseMediaPlayer
public class AndroidMediaPlayer : BaseMediaPlayer, IVideoTracks, IAudioTracks, ITextTracks, IMediaPlayer, IMediaControl, IMediaInfo, IMediaCache, ITextureProducer, IMediaSubtitles, IBufferedDisplay
- Inheritance
-
objectAndroidMediaPlayer
- Implements
- Inherited Members
Constructors
| Name | Description |
|---|---|
| AndroidMediaPlayer(OptionsAndroid) |
Fields
| Name | Description |
|---|---|
| m_Video | |
| m_iPlayerIndex | |
| s_ActivityContext | |
| s_Interface | |
| s_bInitialised |
Methods
| Name | Description |
|---|---|
| AddMediaToCache(string, string, MediaCachingOptions) | Cache the media specified by url. |
| ApplyTextureProperties(Texture) | |
| CanPlay() | |
| CancelDownloadOfMediaToCache(string) | Cancels the download of the media specified by url. |
| CloseMedia() | |
| DeinitPlatform() | |
| Dispose() | |
| GetAffineTransform() | The affine transform of the texture as an array of six floats: [a, b, c, d, tx, ty]. |
| GetAudioBufferedSampleCount() | |
| GetAudioChannelCount() | |
| GetBalance() | |
| GetCachedMediaStatus(string, ref float) | Get the cached status for the media specified. |
| GetCurrentTime() | Returns the current video time in seconds |
| GetDuration() | Returns media duration in seconds |
| GetEstimatedTotalBandwidthUsed() | Gets the estimated bandwidth used by all video players (in bits per second) Currently only supported on Android when using ExoPlayer API |
| GetExpectedVersion() | |
| GetPlaybackRate() | |
| GetProgramDateTime() | Returns the current video date and time usually from the EXT-X-PROGRAM-DATE-TIME tag on HLS streams Only supported on macOS, iOS, tvOS and Android (using ExoPlayer API) And Windows 10 using WinRT API |
| GetTexture(int) | Returns the Unity texture containing the current frame image. The texture pointer will return null while the video is loading This texture usually remains the same for the duration of the video. There are cases when this texture can change, for instance: if the graphics device is recreated, a new video is loaded, or if an adaptive stream (eg HLS) is used and it switches video streams. |
| GetTextureFrameCount() | Returns a count of how many times the texture has been updated |
| GetTextureMatrix() | The full 4x4 transform of the texture |
| GetTextureTimeStamp() | Returns the presentation time stamp of the current texture |
| GetTextureTransform() | The affine transform of the texture as an array of six floats: a, b, c, d, tx, ty. |
| GetVersion() | |
| GetVideoDisplayRate() | Returns the current achieved display rate in frames per second |
| GetVideoFrameRate() | Returns the frame rate of the media. |
| GetVideoHeight() | Returns video height in pixels |
| GetVideoWidth() | Returns video width in pixels |
| GetVolume() | |
| GrabAudio(float[], int, int) | Copies the specified amount of audio into the buffer If the specified amount is not yet available then nothing no samples are copied The number of audio samples grabbed are returned |
| HasAudio() | Returns true if the media has a audio track |
| HasMetaData() | |
| HasVideo() | Returns true if the media has a visual track |
| InitialisePlatform() | |
| IsBuffering() | |
| IsFinished() | |
| IsLooping() | |
| IsMediaCachingSupported() | Test to see if the player can cache media. |
| IsMuted() | |
| IsPaused() | |
| IsPlaying() | |
| IsSeeking() | |
| MuteAudio(bool) | |
| OnEnable() | |
| OpenMedia(string, long, string, MediaHints, int, bool) | Be careful using this method directly. It is best to instead use the OpenMedia() method in the MediaPlayer component as this will set up the events correctly and also perform other checks customHttpHeaders is in the format "key1:value1\r\nkey2:value2\r\n"= |
| Pause() | |
| PauseDownloadOfMediaToCache(string) | Pause the download of the media specified by url. |
| Play() | |
| PlayerSupportsLinearColorSpace() | Whether this MediaPlayer instance supports linear color space If it doesn't then a correction may have to be made in the shader |
| RemoveMediaFromCache(string) | Remove the cached media specified by url. |
| Render() | |
| RequiresVerticalFlip() | Returns true if the image on the texture is upside-down |
| ResetAudioFocus() | |
| ResetAudioHeadRotation() | |
| ResumeDownloadOfMediaToCache(string) | Resume the download of the media specified by url. |
| Seek(double) | The time in seconds seeked will be to the exact time This can take a long time is the keyframes are far apart Some platforms don't support this and instead seek to the closest keyframe |
| SeekFast(double) | The time in seconds seeked will be to the closest keyframe |
| SetAudioFocusEnabled(bool) | |
| SetAudioFocusProperties(float, float) | |
| SetAudioFocusRotation(Quaternion) | |
| SetAudioHeadRotation(Quaternion) | |
| SetBalance(float) | |
| SetKeyServerAuthToken(string) | |
| SetLooping(bool) | |
| SetOptions(bool, bool) | |
| SetOverrideDecryptionKey(byte[]) | |
| SetPlaybackRate(float) | |
| SetVolume(float) | |
| Stop() | |
| Update() | |
| WaitForNextFrame(Camera, int) |