Method GrabAudio
- Namespace
- RenderHeads.Media.AVProVideo
- Assembly
- AVProVideo.Runtime.dll
GrabAudio(float[], int, int)
Copies the specified amount of audio into the buffer If the specified amount is not yet available then nothing no samples are copied The number of audio samples grabbed are returned
public override int GrabAudio(float[] buffer, int sampleCount, int channelCount)
Parameters
bufferfloat[]sampleCountintchannelCountint
Returns
- int