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2LK

Interactive brand tool

Splunk may not be a household name but within the area of network security and data resilience they lead the field. After being purchased by Cisco, the team over at Splunk wanted to craft an interactive piece that celebrated user interaction. It needed to be sharp, striking and fully optimised, whilst bringing branding into the real-time. The feel had to be naturally responsive, whilst being totally adaptable to new localisation requirements as a touring live branding tool.

The custom application first opened at AWS Re Invent, Las Vegas. RenderHeads then went on to update the application to create an off-line asset render pipeline. Allowing for custom content to be produced for Black Hat Las Vegas USA, and RSA Conference SF USA.

Technical details

  • ‘RenderGen’ content generation engine
    • Optimised GPU-based fluid simulation
    • Polygon and volumetric collison
    • Support for millions of particles
    • Customised Unity rendering pipeline for instanced and procedural shadowed particles
    • Particles rendered as various primitive types or custom geometry
    • Depth of field, soft-shadowing, ambient occlusion, temporal anti-aliasing, long exposure, bloom, lens distortion, chromatic aberration and HDR support
  • Off-line asset render pipeline through RenderHeads ‘AVPro Movie Capture’ – link
  • Development testing workflow using RenderHeads ‘External Game Viewer’ – link
  • ‘RenderNode’ object tracking
    • 1 x RealSense depth camera
  • ‘RenderDog’ app management and crash mitigation

Credits

  • RenderHeads – Software Development
  • RenderHeads – Technical Direction
  • 2LK – Lead Agency