Having begun programming aged 8, intrigued by what was behind the games he played, graphics became Richard’s focus. By 16 he’d started writing his first 3D engine, the Blitz Engine and associated website, AcidReign, attracting half a million visits during the late 90’s.
After completing a degree in Computer Science he entered the games industry and let his passion flourish, quickly becoming responsible for engine development, rendering and getting new technology working and optimised.
After ten years in the industry he bit the bullet and set up his own interactive software company with some like-minded colleagues. They worked closely with their friends at RenderHeads for several years before eventually deciding to streamline operations and join forces.
richard@renderheads.com