Version 2.0.9 - 5 March 2021
General
- Added
- New documentation about upgrading projects using AVPro Video 1.x
- Improvements
- Backward compatibility with scenes and prefabs made with AVPro Video 1.x has been improved
- Fixed
- #657 Playback does not resume after re-enabling the MediaPlayer component
- Fixed compile issue in
PlaylistMediaPlayer
Windows
- Improvements
- Optimised Hap and NotchLC playback performance
- Fixed
- Fixed Hap and NotchLC MOV files with > 4Gbps bitrate not opening. Enable the new "Use Custom MOV Parser" option in Platform Specific > Windows settings.
- Fixed potential null exception when calling
GetAudioBufferedSampleCount()
macOS / iOS / tvOS
- Added
- Added support for
GetAudioBufferedSampleCount()
- Added support for
- Fixed
macOS
- Fixed
- #642 Crash on Apple Silicon when using the Mono scripting backend
Android
- Fixed
- Builds made with Unity 2020.1 and above were crashing because the new Gradle was stripping out 'unused' code. We've added a new build script that ensures the Gradle project has the required setting to fix this.
WebGL
- Fixed
- Fixed issue where Chrome and Edge would show a black frame when triggering
FirstFrameReady
event on streaming MP4 files IsPlaying()
now returns whether the intent is for the timeline to progress, instead of whether the timeline is actually progressing (stalled)- Fixed webGL 1.0 throwing error when loading the MediaPlayer UI due to audio spectrum shader
- Fixed issue where Chrome and Edge would show a black frame when triggering