Bespoke interactive software made for museums, brand activations, shows and live events.
What We Do
We work on projects where off-the-shelf solutions are not enough. Each project is developed from the ground up, responding to the space, the audience, and the intent behind the experience.
Interactive Museum Installations
We create long-term interactive installations for museums and exhibitions, designed for continuous public use. These projects balance clarity, accessibility, and durability while delivering rich, engaging digital content in physical environments.
Brand Activations & Experiential Projects
For brands, we develop bespoke interactive systems that invite participation rather than passive viewing. Our work ranges from pop-ups and launches to immersive brand environments, often combining real-time visuals, custom software, and physical interaction.
Shows & Live Events
We design and build real-time systems for live contexts, including interactive visuals, audience-responsive installations, and performance-driven software. These projects prioritise reliability, latency, and live control while remaining visually expressive.
Technology & Approach
Our work is software-led and performance-focused. We use C# and C++ for performance-critical systems and Unity for real-time interactive environments. Xcode supports iOS-based installations and custom tooling, while Blender is used for 3D asset wrangling.
We also develop custom shaders and generative visual systems, including work built with Shadertoy, enabling highly bespoke visual languages tailored to each project rather than relying on templates or presets.
Technology choices are always driven by the needs of the experience — scale, longevity, interaction model, and context — rather than trends.
How We Work
RenderHeads typically collaborates closely with curators, producers, designers, and technical teams from early concept through to delivery. We are comfortable working across disciplines and within complex constraints, including tight timelines, public safety requirements, and long-term maintenance considerations.
Our role often sits between creative intent and technical reality: translating ideas into systems that work reliably in real spaces, with real audiences.