Table of Contents

Method GrabAudio

Namespace
RenderHeads.Media.AVProVideo
Assembly
AVProVideo.Runtime.dll

GrabAudio(float[], int, int)

Copies the specified amount of audio into the buffer If the specified amount is not yet available then nothing no samples are copied The number of audio samples grabbed are returned

public override int GrabAudio(float[] buffer, int sampleCount, int channelCount)

Parameters

buffer float[]
sampleCount int
channelCount int

Returns

int