Class UpdateMultiPassStereo
This script is needed to send the camera position to the stereo shader so that it can determine which eye it is rendering. This is only needed for multi-pass rendering, as single pass has a built-in shader variable
Inheritance
System.Object
UpdateMultiPassStereo
Namespace: RenderHeads.Media.AVProVideo
Assembly: cs.temp.dll.dll
Syntax
public class UpdateMultiPassStereo : MonoBehaviour
Properties
Camera
Declaration
public Camera Camera { get; set; }
Property Value
Type | Description |
---|---|
Camera |