Search Results for

    Show / Hide Table of Contents

    Apply To Material

    alt_text

    Sets up a material to display video from the MediaPlayer component. This material can then be used on 3D meshes or other renderers.

    Not only is the texture from the video applied, but also certain material keywords and properties are adjusted depending on the requirements to display the video texture. For example on some platforms the video texture is flipped vertically, or in a different colour space, so the shader is required to support these conversions. The AVPro Video shaders support these conversions and used be used in most cases. If you choose to 'resolve' the textures in the MediaPlayer then these adjustments are already made and so any material can be used.

    Properties
    Property Function
    Media The MediaPlayer component to apply to the material
    Default Texture The texture to display during times when there is no video texture to display (eg during video loading)
    Material The target Material to apply the video texture to
    Texture Property The name of the Material texture to set. The default texture property depends on the render pipeline used. Standard shaders use _MainTex. URP shaders use _Basemap. HDRP shaders use _BaseColorMap.
    Offset The normalised X, Y offset to apply to the texture (if shader supports it)
    Scale The normalised X, Y scale to apply to the texture (if shader supports it)

     

    Tip

    This component can be used to render a video to a material which can then be assigned to the Skybox component.

    In This Article