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    Apply To Far Plane

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    Displays a video on the far camera plane of the selected camera from the MediaPlayer component using a specialized shader.

    Properties

    Property Function
    Media The MediaPlayer component to apply to the material
    Main Color Color to apply to the media.
    Chroma Chroma override to apply to the media.
    Alpha alpha of the image being displayed.
    Aspect Ratio Fitting mode to automatically scale the media.
    Custom Scaling Custom scaling for the medua, will override the aspect ratio.
    Draw Offset offset to apply to the media.
    Default Texture The name of the Material texture to set. The default texture property depends on the render pipeline used. Standard shaders use _MainTex. URP shaders use _Basemap. HDRP shaders use _BaseColorMap.
    Offset The normalised X, Y offset to apply to the texture (if shader supports it)
    Scale The normalised X, Y scale to apply to the texture (if shader supports it)
    Camera The camera whose far plane will be drawn to. it will not be viewable from any other camera. (including the editor)
    Material The Material to use, with the AVProVideo-ApplyToFarPlane shader attached to it.
    If not set or a material without the specifyed shader is used, an internal material will be used.

     

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