Timeline Controller
This component is used for scenes that use the Playable Directors / Timeline feature of Unity when doing non-realtime captures. It allows the plugin to take control over the timestep of the Timeline so that it stays in sync with the capture.
If you are using the
Movie Capture Window then this component is automatically used for offline captures. If you
are using one of the CaptureFrom
components, then simply add this component to the same
GameObject
and set the TimelineController
field in the CaptureFrom component under the
Misc section, or via the API using the TimeController
property
Properties
Property | Function |
---|---|
Scan Frequency | The frequency at which to scan for new Timeline's |