Capture Audio From AudioListener

This component can be added to capture the audio from Unity during a real-time capture.
This must be added to a GameObject that contains the AudioListener you want to record (usually Main Camera).
One thing to be noted about this component is that it is implemented as a filter, therefore
enabling bypass effects on an AudioSource would exclude that AudioSource from being captured.
This component must then be connected to the CaptureFrom* component via the “Unity Audio Capture” field.
Properties
| Property | Function |
|---|---|
| Debug Logging | Used for debugging only |
| Mute Audio | Mute the capturing |