Capture Audio From AudioListener
This component can be added to capture the audio from Unity during a real-time capture.
This must be added to a GameObject that contains the AudioListener
you want to record (usually Main Camera).
One thing to be noted about this component is that it is implemented as a filter, therefore
enabling bypass effects on an AudioSource
would exclude that AudioSource
from being captured.
This component must then be connected to the CaptureFrom* component via the “Unity Audio Capture” field.
Properties
Property | Function |
---|---|
Debug Logging | Used for debugging only |
Mute Audio | Mute the capturing |