Ambisonic Source
This component captures audio generated by an AudioSource
and so usually is added to a GameObject
containing an AudioSource
component.
The AudioSource
needs to be positional (3D) so set the Spatial Blend to 1. The AudioSource
should ideally be a mono
source, and so the 3D Spread option should be set to 180 so that the audio loudness is equal in all channels.
Distance and Rolloff can be used so the audio gets quieter with distance.
Properties
Property | Function |
---|---|
Sink | The audio is encoded as ambisonic audio and sent to the sink for processing. The only sink currently is the AmbisonicWavWriter component. |
Listener | An optional Listener Transform can be specified. This is useful if the listener (usually the Main Camera) isn’t fixed at 0,0,0 and allows the positions of the audio to be calculated relative to the listener. |