Class UnityAudioCapture
Base class for capturing audio from Unity
Two classes derive from this:
1) CaptureAudioFromAudioListener - used for real-time capture
2) CaptureAudioFromAudioRenderer - used for offline rendering
Inheritance
System.Object
UnityAudioCapture
Assembly: cs.temp.dll.dll
public abstract class UnityAudioCapture : MonoBehaviour
Properties
Declaration
public abstract int ChannelCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
Declaration
public virtual int OverflowCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
Declaration
public abstract int SampleRate { get; }
Property Value
Type |
Description |
System.Int32 |
|
Methods
Declaration
public abstract void FlushBuffer()
Declaration
public static int GetUnityAudioChannelCount()
Returns
Type |
Description |
System.Int32 |
|
Declaration
public abstract void PauseCapture()
Declaration
public abstract void PrepareCapture()
Declaration
public virtual IntPtr ReadData(out int length)
Parameters
Type |
Name |
Description |
System.Int32 |
length |
|
Returns
Type |
Description |
System.IntPtr |
|
Declaration
public abstract void ResumeCapture()
Declaration
public abstract void StartCapture()
Declaration
public abstract void StopCapture()