Class CameraSelector
Selects the camera to use for captures based on various factors
TODO: add support for persisting across scene changes
Inheritance
System.Object
CameraSelector
Assembly: cs.temp.dll.dll
public class CameraSelector : MonoBehaviour
Properties
Declaration
public Camera Camera { get; set; }
Property Value
Declaration
public CameraSelector.ScanFrequencyMode ScanFrequency { get; set; }
Property Value
Declaration
public bool ScanHiddenCameras { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
Declaration
public CameraSelector.SelectByMode SelectBy { get; set; }
Property Value
Declaration
public string SelectName { get; set; }
Property Value
Type |
Description |
System.String |
|
Declaration
public string SelectTag { get; set; }
Property Value
Type |
Description |
System.String |
|
Methods
Declaration
public bool ScanForCameraChange()
Returns
Type |
Description |
System.Boolean |
|
Declaration
public void UpdateCameraCache(bool forceScanHiddenCameras = false)
Parameters
Type |
Name |
Description |
System.Boolean |
forceScanHiddenCameras |
|