Products for Maya Artists
*UVAutoRatio Pro is now Open Source*
Visit the projects GitHub Repository
Artists in the film and games industry spend hours manually scaling the texture coordinates of models to get them in the right proportion. This plugin completely automates this process but still leaves the artist in control.
To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.
Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn’t a particularly fun job, in fact it’s not something we should be wasting our time with. Wouldn’t it be great if this tiresome task was automated?
Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.
When prompted, use the following license key:
firstname.lastname@example.org-(0 user license)-RenderHeads-RenderHeads-UVAutoRatio 2.0 Pro-5A5W-2K55-6J2Z-343C-5A5W-2K55-4R2Z-343C-2K4N-0E1M-3G3C-1N4H
- Automatically scale UVs based on surface area
- Fast and accurate processing algorithm
- Ability to specify UV-set
- Operates on UV shells
- Automatically moves overlapping UV shells
- Normalise across multiple objects
- UV shell finder tool
- Ratio inspector tool
- Maintains settings between sessions